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[unity ] TrainingDummy
SKIAP
2020. 10. 21. 20:55
using System.Collections;
using System.Collections.Generic;
using CreatorKitCode;
using UnityEngine;
namespace CreatorKitCodeInternal {
public class TrainingDummy : MonoBehaviour
{
CharacterData m_CharData;
float m_HealTimer = 0.0f;
// Start is called before the first frame update
void Start()
{
m_CharData = GetComponent<CharacterData>();
m_CharData.Init();
m_CharData.OnDamage += () =>
{
m_HealTimer = 3.0f;
};
}
// Update is called once per frame
void Update()
{
if (m_HealTimer > 0.0f)
m_HealTimer -= Time.deltaTime;
else if (m_CharData.Stats.CurrentHealth != m_CharData.Stats.stats.health)
{
m_CharData.Stats.ChangeHealth(10000000);
}
}
}
}